Unreal Fest Reveals that ‘the Witcher 4’ Looks Great On Ps5, but what does that mean for pc?


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  The Witcher 4 on Unreal Engine 5.6 on a PS5.

Credit: Epic Games

If you werenen’t tapped into the epic games’ unreal fem on tuesday, you might’ve been sorry to miss all-new gameplay from The Witcher 4.

To be fair, iT”s lessis of a Gameplay Demo and More of a Tech Demobut it’s still quite exciting. The Clip Shown of The Witcher 4 was shot on PS5 at 60 FRAMES FOR SECOND. I haven’t seen a more high-fidelity game on the ps5 outside of The Last of Us Part II.

The Truth is That Developers Can Make Games with Super High Fidelity. The problem is that it is not only only taxes, but it is a killer on graphics cards.

Acciting to epic games, the solution to think is the latest version of its 3D Graphics Game Engine, Unreal Engine 5.6, announedd on wednesday.

Here’s what The Witcher 4 is capable of, and how what was show on just a ps5 May impact what we see on pc.

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‘The Witcher 4’ and Unreal Engine 5.6

Unreal Engine 5.6 Is Clearly Focused On “Eliminate Key CPU Bottlenecks“to use the Words of an epic games Press Release.

For Example, The Unreal Fest Stream Showed A Crowd of Over 300 People in the Market Square of Valdrest, The Port City in The Witcher, Going about their business with little impact on the performance.

The Demo Also Showed Diversle Character Interactions, From People Bargaining With Merchants to People Getting Out of the Inn. Now, we’ve seen these are before in plenty of games. Howver, You Usually Don’t See that Kind of Thing With This Level of Fidelity, Intractability, and Quantity, Because Your Might Explode.

You are usablely to see that Kind of Thing With This Level of Fidelity, intractability, and Quantity, Because Your GPU Might Explode.

But one of the Biggest updates is to the foliage, specifically the Addition of Nanite Foliage. Developers Can Model every leaf and pine Needle while maintaining memory efficiency and fasting.

For those unaware, unreal’s Signature Nanite system is an internal mesh forms and relevant technology that allows for pixel-scale detail that Can Dial Back and Reveal Enough Detail that Can Be Perceived. SO A TREE OFF IN THE MOUNTAINS May Look Like A Mesh of Cubes Up Close, but From Where You’re Standing, It Looks Like A Perfect Recreation of the Trees ARUND YOU.

There’s Also an Update to Motion Called Multi-Character Matching Matching. SO cryi hops on her horse, kelpie, the interaction looks seamless from every angle, so do you’re hopping on her at High Speed. Unreal Engine’s Chaos Fle Solver Also Makes Kelpie’s Muscles look realistic as you’re riding her.

The Witcher 4 on UNREAL Engine 5.6 on a PS5

Will The Witcher 4 Look as good on a laptop as it does on a ps5? | Credit: Epic Games

What Will ‘The Witcher 4’ Look Like On A Gaming Laptop?

Again, The Demo was showcased in PS5. I Can See MySelf Getting Lost in this Immerses World of the Demo Alone. Its thanks to consoles that technology like unreal Engine 5.6 exists Because High Fidelity in Relative Mid-Performing Tech is Key.

But what Will The Witcher 4 Look like on one of the Best gaming laptops?

Well, i’m a bit scared and excited. It won’t be the same level of fidelley just with enhanced resolution and frame rates. We know for a fact that nvidia’s DLSS 4 Super Sampling Technology is Making Its Way onto The Witcher 4.

We Still Don’t Know Exactly What Cd Project Red is Implementing With Nvidia’s Technology. More than Likely, We’ll Get Dlaa and Multi-Frame Generation to Remove Visual Artifacts, but what level of ray training will be available? And How Much Different Will The Witcher 4 Be Compared with the Ps5 Demo We Just Saw?

KEEP IN MIND THAT WE DON’T HAVE A RELEASE DATE FOR The Witcher 4and the Next Generation of Consoles is not too too, Likely with the Next Couple Years.

So while the demo today was Hella gorgeous, think we only scratched the surface of what this game Might look like.

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